Difference between revisions of "Higher-Level Closures as Gameplay Progresses"

From gdp3
Jump to: navigation, search
Line 4: Line 4:
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 +
[[Category:Stub]]
 +
''Closures that occur progressively become more important as the game is played.''
 +
 +
=== Examples ===
 +
 +
== Using the pattern ==
 +
 +
=== Diegetic Aspects ===
 +
 +
=== Interface Aspects ===
 +
 +
=== Narrative Aspects ===
 +
 +
== Consequences ==
 +
 +
== Relations ==
 +
 +
=== Can Instantiate ===
 +
 +
=== Can Modulate ===
 +
 +
=== Can Be Instantiated By ===
 +
 +
=== Can Be Modulated By ===
 +
 +
=== Potentially Conflicting With ===
 +
 +
== History ==
 +
New pattern created in this wiki.
 +
 +
== References ==

Revision as of 20:13, 11 April 2010

Closures that occur progressively become more important as the game is played.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References