Difference between revisions of "Incompatible Goals"

From gdp3
Jump to: navigation, search
 
Line 8: Line 8:
 
[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
+
''Two or more goals that cannot be fulfilled simultaneously due to having end conditions that are mutually exclusive.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===
 +
[[Left 4 Dead series]]
  
 +
In the board game Time Agent, six different species try to manipulate the past so that events promoting their species occur and events bad for them disappear out of history. Most of these events have at least one species wanting them to exist and at least one species that wants to erase them.
 +
 +
Example: Tag, where the goal of the chaser to catch the other players, the chaser's goal of tagging cannot be fulfilled at the same time as other players' goals of not being caught.
 
==== Anti-Examples ====
 
==== Anti-Examples ====
 
optional
 
optional
Line 28: Line 32:
  
 
== Relations ==
 
== Relations ==
 +
 +
[[Roleplaying]]
 +
[[Open Destiny]]
 +
[[Social Dilemmas]]
 +
[[Internal Conflicts]]
 +
[[Internal Rivalry]]
 +
[[Player-Planned Development]]
 +
[[Collaborative Actions]]
 +
[[Quests]]
 +
[[Sidequests]]
 +
[[Variable Accuracy]]
 +
[[Excluding Goals]]
 +
[[Last Man Standing]]
 +
[[Mutual Goals]]
 +
[[Varied Gameplay]]
 +
[[Connection]]
 +
[[Configuration]]
 +
[[Preventing Goals]]
 +
 +
 +
Instantiates: [[Conflicts]], [[Collaborative Actions]], [[Competition]]
 +
 +
Modulates: [[Attention Swapping]], [[Selectable Sets of Goals]], [[Narration Structures]]
 +
 +
Instantiated by: [[Contact]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 06:57, 28 September 2016

Two or more goals that cannot be fulfilled simultaneously due to having end conditions that are mutually exclusive.

This pattern is a still a stub.

Examples

Left 4 Dead series

In the board game Time Agent, six different species try to manipulate the past so that events promoting their species occur and events bad for them disappear out of history. Most of these events have at least one species wanting them to exist and at least one species that wants to erase them.

Example: Tag, where the goal of the chaser to catch the other players, the chaser's goal of tagging cannot be fulfilled at the same time as other players' goals of not being caught.

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Roleplaying Open Destiny Social Dilemmas Internal Conflicts Internal Rivalry Player-Planned Development Collaborative Actions Quests Sidequests Variable Accuracy Excluding Goals Last Man Standing Mutual Goals Varied Gameplay Connection Configuration Preventing Goals


Instantiates: Conflicts, Collaborative Actions, Competition

Modulates: Attention Swapping, Selectable Sets of Goals, Narration Structures

Instantiated by: Contact

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Incompatible Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-