Difference between revisions of "Individual Penalties"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 34: Line 34:
 
Modulated by: [[Player-Decided Distributions]]
 
Modulated by: [[Player-Decided Distributions]]
  
[[Social Dilemmas]]
 
[[Single-Player Games]]
 
[[Predictable Consequences]]
 
[[Player Killing]]
 
[[Downtime]]
 
[[Mutual Goals]]
 
[[Shared Penalties]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Social Dilemmas]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Mutual Goals]],
 +
[[Single-Player Games]],
 
[[Penalties]]
 
[[Penalties]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Downtime]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
Line 59: Line 53:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Shared Penalties]]
  
 
== History ==
 
== History ==

Revision as of 06:45, 27 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Teams, Risk/Reward, Alliances

Instantiated by: Player Elimination

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Mutual Goals, Single-Player Games, Penalties

Can Be Instantiated By

Downtime

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-