Individual Penalties

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Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Teams, Risk/Reward, Alliances

Instantiated by: Player Elimination

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Mutual Goals, Single-Player Games, Penalties

Can Be Instantiated By

Downtime

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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