Difference between revisions of "Installations"

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== Using the pattern ==
 
== Using the pattern ==
[[Installations]] are [[Tools]], often [[Weapons]], or [[Armor]] that due their size have locations in [[Levels]] of [[Game Worlds]]. This makes the design of them mainly relate to the choices associated with [[Tools]] (or [[Weapons]]) and there spatial placement. Although most [[Installations]] are fixed in one position, [[Vehicles]] can be considered [[Installations]], especially if they can be immobilized but continue to function as [[Tools]] or [[Weapons]]. When [[Installations]] are part of the [[Game Worlds]] rather than objects in them, they are examples of [[Environmental Effects]] that modify players' actions positively through [[Buffs]]. Given their size and typical scarcity, they often provide [[Privileged Abilities]] although this may be balanced by having required [[Cooldown]] periods. [[Self-Service Kiosks]] are [[Installations]] that provide [[Trading]] or more interaction that just activation to use.
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[[Installations]] are [[Tools]], often [[Weapons]], or [[Armor]] that due their size have locations in [[Levels]] of [[Game Worlds]]. This makes the design of them mainly relate to the choices associated with [[Tools]] (or [[Weapons]]) and there spatial placement (Hullett & Whitehead<ref name="Hullett"> ''Turret'' pattern describes [[Installations]] with [[Weapons]]). Although most [[Installations]] are fixed in one position, [[Vehicles]] can be considered [[Installations]], especially if they can be immobilized but continue to function as [[Tools]] or [[Weapons]]. When [[Installations]] are part of the [[Game Worlds]] rather than objects in them, they are examples of [[Environmental Effects]] that modify players' actions positively through [[Buffs]]. Given their size and typical scarcity, they often provide [[Privileged Abilities]] although this may be balanced by having required [[Cooldown]] periods. [[Self-Service Kiosks]] are [[Installations]] that provide [[Trading]] or more interaction that just activation to use.
  
 
Some [[Installations]] contain [[Minigames]]. Reasons for doing this include letting players have chances of earning [[Money]] through participating in [[Betting]] games (this is found for example in the [[Fallout series]] and the [[Leisure Suit Larry series]]) or to provide [[Easter Eggs]] (found for example in [[Day of the Tentacle]]).
 
Some [[Installations]] contain [[Minigames]]. Reasons for doing this include letting players have chances of earning [[Money]] through participating in [[Betting]] games (this is found for example in the [[Fallout series]] and the [[Leisure Suit Larry series]]) or to provide [[Easter Eggs]] (found for example in [[Day of the Tentacle]]).
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<ref name="ht">Official [http://www.sjgames.com/gurps/books/high-tech/ page] for the High-Tech sourcebook for GURPS.</ref>
 
<ref name="ht">Official [http://www.sjgames.com/gurps/books/high-tech/ page] for the High-Tech sourcebook for GURPS.</ref>
 
<ref name="battlefield">[http://battlefield.wikia.com/wiki/Category:Emplaced_Weapon entry] for emplaced weapons on the Battlefield Wiki at wikia.com.</ref>
 
<ref name="battlefield">[http://battlefield.wikia.com/wiki/Category:Emplaced_Weapon entry] for emplaced weapons on the Battlefield Wiki at wikia.com.</ref>
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<ref name="Hullett">Hullett, K. & Whitehead, J. (2010). Design patterns in FPS levels. Foundations of Digital Games, June 19–21, 2010, Monterey, California, USA.</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 13:06, 9 November 2011

Tools in game worlds that due to their size or construction are immovable by players.

Some tools that players need to use are for diegetic or gameplay purposes not possible for them to carry around in game worlds. These large, heavy, or bolted down tools are Installations. They typically provide actions not possible elsewhere or more efficient version of those on can perform anyway.

Examples

Both the Low-Tech[1] and High-Tech[2] sourcebooks for the Tabletop Roleplaying Game GURPS have heavy weapons, e.g. ballistas and howitzers, that for most practical purposes are Installations for the players' characters.

Memoir '44 have sandbags that protect units in a hex until they leave it or are destroyed.

While Half-Life 2 has the "Mounted Pulse Gun", the Battlefield series have many real world heavy weapons as Installations, including the M1919 Browning, the 40mm Bofors, and the Phalanx CIWS[3].

Morrowind has "guild guides" in each of the five mage guilds, and these can provide instant teleportation to any of the other guilds for a fee.

Although not fitting the everyday meaning on Installations, cities in the Civilization series and entire provinces in the Victoria series are functionally Installations since they provide players with abilities to perform actions. Buildings in the Command and Conquer, Starcraft, and Warcraft series are also Installations in this way.

Using the pattern

Installations are Tools, often Weapons, or Armor that due their size have locations in Levels of Game Worlds. This makes the design of them mainly relate to the choices associated with Tools (or Weapons) and there spatial placement (Hullett & WhiteheadCite error: Closing </ref> missing for <ref> tag [2] [3] [4] </references>

Acknowledgements

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  1. Cite error: Invalid <ref> tag; no text was provided for refs named lt
  2. 2.0 2.1 Official page for the High-Tech sourcebook for GURPS.
  3. 3.0 3.1 entry for emplaced weapons on the Battlefield Wiki at wikia.com.
  4. Hullett, K. & Whitehead, J. (2010). Design patterns in FPS levels. Foundations of Digital Games, June 19–21, 2010, Monterey, California, USA.