Difference between revisions of "Inventories"

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[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
 
''The space containing game elements carried by diegetic characters.''
 
''The space containing game elements carried by diegetic characters.''
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 +
For games where players control characters that can carry
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===
 +
[[:Category:Roleplaying Games|Roleplaying Games]] grew out of [[:Category:Miniature Games|Miniature Games]] by focusing on individual characters, including their equipment. This lead many such games, e.g. [[Dungeons and Dragons]], [[GURPS]], and [[Mutant]], to have [[Inventories]] and rules for how much the players' characters could carry (although these were often ignored).
  
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This was carried on
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[[Zork series]]
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[[Kingdoms]]
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[[Dragon Age series]]
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[[Fallout series]]
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Not all lists of carried
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[[Minecraft]]
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The storage areas available to players in [[FarmVille]] and [[Zombie Lane]] can be seen as [[Inventories]] also.
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Some [[:Category:FPS Games||First-Person Shooters]], e.g. the [[Battlefield series|Battlefied]] and [[Left 4 Dead series]] provides a very limited form of [[Inventories]]. Here players have
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[[Dragon Age II]
 
== Using the pattern ==
 
== Using the pattern ==
 
[[Game Items]]
 
[[Game Items]]
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[[Limited Resources]]
 
[[Limited Resources]]
  
[[Secondary Interface Screens]]
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[[Characters]]
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[[Torchlight]]
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[[Game Worlds]]
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[[Free Gift Inventories]]
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[[Resource Caps]]
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[[Props]]
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[[Transferable Items]]
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[[Sockets]] have similarities with [[Inventories]], and may in some cases be a feasible alternative to [[Inventories]]. [[Dragon Age II]] does a combination of [[Inventories]] and [[Sockets]] by having a common [[Inventories|Inventory]] for the [[Player Characters|Player Character]] and the [[Companions]] but [[Sockets]] for the [[Game Items]] actually equipped by them.
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
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[[Inventories]] are often instantiated as [[Secondary Interface Screens]] (e.g. in the [[Dragon Age series]] or
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[[Dragon Age II]] combines this with functionality for exchanging [[Transferable Items]] while [[Minecraft]] provides support for [[Crafting]] in its [[Inventories|Inventory]].
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[[Character Sheets]]
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[[Game Pauses]]
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[[Diegetic Consistency]]
  
 
=== Narrative Aspects ===
 
=== Narrative Aspects ===
  
 
== Consequences ==
 
== Consequences ==
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[[Diegetic Consistency]]
  
 
== Relations ==
 
== Relations ==
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Character Sheets]],
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[[Secondary Interface Screens]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Game Pauses]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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[[Diegetic Consistency]]
  
 
== History ==
 
== History ==

Revision as of 20:37, 10 April 2011

The space containing game elements carried by diegetic characters.

For games where players control characters that can carry

This pattern is a still a stub.

Examples

Roleplaying Games grew out of Miniature Games by focusing on individual characters, including their equipment. This lead many such games, e.g. Dungeons and Dragons, GURPS, and Mutant, to have Inventories and rules for how much the players' characters could carry (although these were often ignored).

This was carried on

Zork series Kingdoms

Dragon Age series Fallout series

Not all lists of carried


Minecraft

The storage areas available to players in FarmVille and Zombie Lane can be seen as Inventories also.

Some |First-Person Shooters, e.g. the Battlefied and Left 4 Dead series provides a very limited form of Inventories. Here players have

[[Dragon Age II]

Using the pattern

Game Items

Limited Resources


Characters Torchlight Game Worlds Free Gift Inventories Resource Caps Props Transferable Items


Sockets have similarities with Inventories, and may in some cases be a feasible alternative to Inventories. Dragon Age II does a combination of Inventories and Sockets by having a common Inventory for the Player Character and the Companions but Sockets for the Game Items actually equipped by them.

Diegetic Aspects

Interface Aspects

Inventories are often instantiated as Secondary Interface Screens (e.g. in the Dragon Age series or

Dragon Age II combines this with functionality for exchanging Transferable Items while Minecraft provides support for Crafting in its Inventory.


Character Sheets


Game Pauses

Diegetic Consistency

Narrative Aspects

Consequences

Diegetic Consistency

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Character Sheets, Secondary Interface Screens

Can Be Modulated By

Game Pauses

Possible Closure Effects

Potentially Conflicting With

Diegetic Consistency

History

New pattern created in this wiki.

References

-

Acknowledgements