Difference between revisions of "Invites"

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''Game actions the result in new players being invited to join the game.''  
 
''Game actions the result in new players being invited to join the game.''  
  
This pattern is a still a stub.
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Some games allow, or may even need, players to arrive after specific game instances have started. While this can be handled informally by players and facilitators like game masters in many cases, the games themselves can provide [[Invites]], game actions that allow players to try to recruit new players and possibly get in-game rewards for doing so.
  
 
=== Examples ===
 
=== Examples ===
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[[FarmVille]] and [[Mafia Wars]] allow players to try and recruit new people to the game. By doing so they get other players that are likely to help them with the various tasks the games challenges them with.
  
 
== Using the pattern ==
 
== Using the pattern ==
The use of inviting new players to a game as game actions; Enablers: Drop-In/Drop-Out, Non-Player Help; Consequences: Extra-Game Event Broadcasting
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[[Extra-Game Event Broadcasting]]
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[[Non-Player Help]]
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[[Rewards]]
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Given that they are actions handled by the game system to add more players to game instances, the games that are to include [[Invites]] need to already support [[Late Arriving Players]] or [[Drop-In/Drop-Out]] gameplay.
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Drop-In/Drop-Out]], [[Late Arriving Players]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 17:25, 30 January 2011

Game actions the result in new players being invited to join the game.

Some games allow, or may even need, players to arrive after specific game instances have started. While this can be handled informally by players and facilitators like game masters in many cases, the games themselves can provide Invites, game actions that allow players to try to recruit new players and possibly get in-game rewards for doing so.

Examples

FarmVille and Mafia Wars allow players to try and recruit new people to the game. By doing so they get other players that are likely to help them with the various tasks the games challenges them with.

Using the pattern

Extra-Game Event Broadcasting

Non-Player Help


Rewards

Given that they are actions handled by the game system to add more players to game instances, the games that are to include Invites need to already support Late Arriving Players or Drop-In/Drop-Out gameplay.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Drop-In/Drop-Out, Late Arriving Players

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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