Difference between revisions of "Last Man Standing"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 35: Line 35:
 
== Relations ==
 
== Relations ==
 
[[Winning by Ending Gameplay]]
 
[[Winning by Ending Gameplay]]
 
add from book
 
  
 
--
 
--
[[Endgame]]
+
 
 +
Instantiates: [[Conflict]], [[Competition]], [[Overcome]], [[Collection]], [[Survive]], [[Symmetric Goals]], [[Interferable Goals]], [[Dynamic Alliances]], [[Tournaments]]
 +
 
 +
Instantiated by: [[Eliminate]]
 +
 
 +
Modulated by: [[Limited Resources]]
  
 
[[Avatars]]
 
[[Avatars]]
Line 50: Line 53:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Endgame]],
 
[[Higher-Level Closures as Gameplay Progresses]]
 
[[Higher-Level Closures as Gameplay Progresses]]
  

Revision as of 15:34, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess Go Diplomacy ? King of Tokyo

Counter-Strike series Magic: The Gathering Hearthstone

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Winning by Ending Gameplay

--

Instantiates: Conflict, Competition, Overcome, Collection, Survive, Symmetric Goals, Interferable Goals, Dynamic Alliances, Tournaments

Instantiated by: Eliminate

Modulated by: Limited Resources

Avatars Multiplayer Games Lives Player Elimination Early Elimination Surrendering Possibility of Graceful Surrender

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses

with ...

Can Modulate

-

Can Be Instantiated By

Eliminate

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Last Man Standing that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-