Difference between revisions of "Last Man Standing"

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(Relations)
(Relations)
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--
 
Instantiated by: [[Eliminate]]
 
Instantiated by: [[Eliminate]]
 
Modulated by: [[Limited Resources]]
 
  
 
[[Avatars]]
 
[[Avatars]]

Revision as of 15:37, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess Go Diplomacy ? King of Tokyo

Counter-Strike series Magic: The Gathering Hearthstone

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Winning by Ending Gameplay

-- Instantiated by: Eliminate

Avatars Multiplayer Games Lives Player Elimination Early Elimination Surrendering Possibility of Graceful Surrender

Can Instantiate

Collections, Competition, Conflicts, Endgame, Higher-Level Closures as Gameplay Progresses, Interferable Goals, Overcome, Survive, Symmetric Goals, Temporary Alliances, Tournaments

Can Modulate

-

Can Be Instantiated By

Eliminate

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Last Man Standing that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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