Difference between revisions of "Location-Fixed Abilities"

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== Using the pattern ==
 
== Using the pattern ==
=== Can Be Instantiated By ===
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[[Locations-Fixed Abilities]] can be created through either creating [[Environmental Effects]] in [[Game Worlds]] or placing immobile [[Game Items]] which affect [[Abilities]] within them. [[Chargers]] and [[Safe Havens]] are common examples of [[Environmental Effects]]  while [[Game Items]] that can be used for this purpose include [[Controllers]], [[Installations]], and [[Self-Service Kiosks]].
[[Controllers]],
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[[Chargers]],
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[[Installations]],
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[[Environmental Effects]],  
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[[Safe Havens]],  
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[[Self-Service Kiosks]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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[[Diegetically Outstanding Features]]
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
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See above.
=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==
[[Location-Fixed Abilities]] provide players with [[New Abilities|New]] or [[Improved Abilities]] at specific locations in [[Game Worlds]]. They can be [[Strategic Locations]] if the [[New Abilities]] are vital for gameplay or if the improvements can be used to gain significant advantages.
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[[Location-Fixed Abilities]] modify players' sets of [[Abilities]] by providing [[New Abilities|New]] or [[Improved Abilities]] at specific locations in [[Game Worlds]]. They can be [[Strategic Locations]] if the [[New Abilities]] are vital for gameplay or if the improvements can be used to gain significant advantages.
  
 
== Relations ==
 
== Relations ==
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Abilities]],
 
[[Improved Abilities]],  
 
[[Improved Abilities]],  
 
[[New Abilities]]
 
[[New Abilities]]
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Diegetically Outstanding Features]],
 
[[Units]]
 
[[Units]]
  

Revision as of 06:40, 26 June 2011

Abilities only available at certain locations in game worlds.

This pattern is a still a stub.

Examples

Cannons in Super Mario 64

Monopoly

Snake and Ladders

Chargers that give players extra speed boosts exists in both the Mario Kart series and F-Zero GX. Pit stops in Formula D show that Board Games dealing with racing also can have Location-Fixed Abilities.

Several First-Person Shooters include stationary weapons. The 40mm Bofors Anti-Aircraft Gun and FIM-92 Stinger are examples from the Battlefield series that provide Location-Fixed Abilities while the Left 4 Dead series has mounted mini-guns and heavy machine guns that the players can find.

Computer-based Roleplaying Games often have Location-Fixed Abilities in the form of immobile non-player characters. Torchlight, the Dragon Age series, and the Fable series are examples of this, and to a lesser extent this is also true for NetHack and the Fallout series since the NPCs providing services there do move about somewhat. The Legend of Zelda series and Assassin's Creed series are examples of other computer-based games also having stationary NPCs providing services to the players.

Using the pattern

Locations-Fixed Abilities can be created through either creating Environmental Effects in Game Worlds or placing immobile Game Items which affect Abilities within them. Chargers and Safe Havens are common examples of Environmental Effects while Game Items that can be used for this purpose include Controllers, Installations, and Self-Service Kiosks.

Can Be Modulated By

Units

Diegetic Aspects

Diegetically Outstanding Features

Interface Aspects

See above.

Consequences

Location-Fixed Abilities modify players' sets of Abilities by providing New or Improved Abilities at specific locations in Game Worlds. They can be Strategic Locations if the New Abilities are vital for gameplay or if the improvements can be used to gain significant advantages.

Relations

Can Instantiate

Strategic Locations

Can Modulate

Abilities, Improved Abilities, New Abilities

Can Be Instantiated By

Controllers, Chargers, Installations, Environmental Effects, Safe Havens, Self-Service Kiosks

Can Be Modulated By

Diegetically Outstanding Features, Units

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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