Location-Fixed Abilities

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Abilities only available at certain locations in game worlds.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Strategic Locations

Can Modulate

Improved Abilities, New Abilities

Can Be Instantiated By

Controllers, Installations, Environmental Effects

Can Be Modulated By

Units

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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