Difference between revisions of "Mediated Gameplay"

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== Relations ==
 
== Relations ==
 +
[[Multiplayer Games]]
 +
[[Negotiation]]
 +
[[Communication Channels]]
 +
 +
[[Coordination]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Enforced Player Anonymity]]
  
==== with ... ====
+
==== with [[Avatars]], [[Handles]], or [[Player Characters]] ====
 +
[[Possibility of Anonymity]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Cooperation]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Dedicated Game Facilitators]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Interruptibility]],
 +
[[Social Adaptability]]
  
 
== History ==
 
== History ==

Revision as of 10:50, 24 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Multiplayer Games Negotiation Communication Channels

Coordination

Can Instantiate

Enforced Player Anonymity

with Avatars, Handles, or Player Characters

Possibility of Anonymity

Can Modulate

Cooperation

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Interruptibility, Social Adaptability

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004