Difference between revisions of "Mediated Gameplay"

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(Relations)
Line 25: Line 25:
 
== Relations ==
 
== Relations ==
 
[[Multiplayer Games]]
 
[[Multiplayer Games]]
[[Negotiation]]
 
 
[[Communication Channels]]
 
[[Communication Channels]]
 
[[Coordination]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 37: Line 34:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Cooperation]]
+
[[Coordination]],
 +
[[Cooperation]],
 +
[[Negotiation]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 10:51, 24 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Multiplayer Games Communication Channels

Can Instantiate

Enforced Player Anonymity

with Avatars, Handles, or Player Characters

Possibility of Anonymity

Can Modulate

Coordination, Cooperation, Negotiation

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Interruptibility, Social Adaptability

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004