Mediated Gameplay

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Revision as of 10:51, 24 August 2012 by Staffan Björk (Talk | contribs) (History)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Multiplayer Games Communication Channels

Can Instantiate

Enforced Player Anonymity

with Avatars, Handles, or Player Characters

Possibility of Anonymity

Can Modulate

Coordination, Cooperation, Negotiation

Can Be Instantiated By

Dedicated Game Facilitators

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Interruptibility, Social Adaptability

History

New pattern created in this wiki.

References

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Acknowledgements