Difference between revisions of "Middlegame"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
 +
=== Can Instantiate ===
 +
[[Analysis Paralysis]],
 
[[Stimulated Planning]],  
 
[[Stimulated Planning]],  
[[Strategic Knowledge]],
+
[[Strategic Knowledge]]  
[[Analysis Paralysis]],
+
[[Gameplay Mastery]],
+
[[Complex Gameplay]],
+
 
+
=== Can Instantiate ===
+
-
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 50: Line 46:
 
[[Entrenching Gameplay]],  
 
[[Entrenching Gameplay]],  
 
[[Expansion]],  
 
[[Expansion]],  
[[Exploitation]]
+
[[Exploitation]],
 +
[[Complex Gameplay]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 
[[Balancing Effects]],  
 
[[Balancing Effects]],  
[[Construction/Scoring Phase Shift]]
+
[[Construction/Scoring Phase Shift]],
 +
[[Gameplay Mastery]]  
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 07:45, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are classical Board Games with Middlegame phases.

In the Starcraft series the Middlegame is typically called "Mid-Game"[1].

Anti-Examples

optional

Using the pattern

Startgame Endgame

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Analysis Paralysis, Stimulated Planning, Strategic Knowledge

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-