Difference between revisions of "Middlegame"

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(Relations)
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[[Endgame]]
 
[[Endgame]]
  
=== Diegetic Aspects ===
+
=== Can Be Instantiated By ===
 +
[[Entrenching Gameplay]],
 +
[[Expansion]],
 +
[[Exploitation]],
 +
[[Complex Gameplay]]
  
=== Interface Aspects ===
+
=== Can Be Modulated By ===
 
+
[[Balancing Effects]],
=== Narration Aspects ===
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[[Construction/Scoring Phase Shift]],
 +
[[Gameplay Mastery]]
  
 
== Consequences ==
 
== Consequences ==
 +
Often involving [[Complex Gameplay]], the [[Middlegame]] phase is likely to have [[Stimulated Planning]] that sometimes can turn into [[Analysis Paralysis]]. Like most other phases, it allows the development - and promotes the use of - [[Strategic Knowledge]].
  
 
== Relations ==
 
== Relations ==

Revision as of 07:47, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are classical Board Games with Middlegame phases.

In the Starcraft series the Middlegame is typically called "Mid-Game"[1].

Anti-Examples

optional

Using the pattern

Startgame Endgame

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Consequences

Often involving Complex Gameplay, the Middlegame phase is likely to have Stimulated Planning that sometimes can turn into Analysis Paralysis. Like most other phases, it allows the development - and promotes the use of - Strategic Knowledge.

Relations

Can Instantiate

Analysis Paralysis, Stimulated Planning, Strategic Knowledge

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

-