Mimetic Interfaces

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Mimetic Interfaces are discussed in the book A Casual Revolution[1].

Examples

Rock Band series, Guitar Hero series,

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Dexterity-Based Actions,

Physical Enactment together with Mediated Gameplay

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Enactment, Player Physical Prowess

Can Modulate

Minigames, Rhythm-Based Actions

Potentially Conflicting With

AI Players, Real Life Activities Affect Game State, Minimalized Social Weight

Relations

Can Instantiate

Enactment, Player Physical Prowess

with ...

Can Modulate

Minigames, Rhythm-Based Actions

Can Be Instantiated By

Dexterity-Based Actions,

Physical Enactment together with Mediated Gameplay

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

AI Players, Real Life Activities Affect Game State, Minimalized Social Weight

History

New pattern created in this wiki.

References

  1. Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.

Acknowledgements

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