Difference between revisions of "Minimalized Social Weight"

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== References ==
 
== References ==
 
<references>
 
<references>
<ref>[http://hercules.infotech.monash.edu.au/EII-CAC/CAPapers/Toney_SocialConsequenceTechnologyUseMobileProf_Springer-Verlag_PersonalUbiComp_2003_pp309-320.pdf Social Weight: Designing to minimise the social consequences arising from technology use by the mobile professional].
+
<ref name="Toney">[http://hercules.infotech.monash.edu.au/EII-CAC/CAPapers/Toney_SocialConsequenceTechnologyUseMobileProf_Springer-Verlag_PersonalUbiComp_2003_pp309-320.pdf Social Weight: Designing to minimise the social consequences arising from technology use by the mobile professional].
 
Toney, A. , Mulley, B., Thomas, B. H., & Piekarski, W. (2003). Special Issue of Personal and Ubiquitous Computing, Springer-Verlag London, 2003</ref>
 
Toney, A. , Mulley, B., Thomas, B. H., & Piekarski, W. (2003). Special Issue of Personal and Ubiquitous Computing, Springer-Verlag London, 2003</ref>
 
</references>
 
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==

Revision as of 11:22, 20 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Since it reduces the intrusion a game has on the social context in which it is played, Minimalized Social Weight makes it have Social Adaptability inherently.

Relations

Can Instantiate

Social Adaptability

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A pattern based on the concept of Social Weight, first introduced by Toney et al.[1].

References

  1. Social Weight: Designing to minimise the social consequences arising from technology use by the mobile professional. Toney, A. , Mulley, B., Thomas, B. H., & Piekarski, W. (2003). Special Issue of Personal and Ubiquitous Computing, Springer-Verlag London, 2003

Acknowledgements