Difference between revisions of "Misfortune Mitigation"

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=== Examples ===
 
=== Examples ===
 +
In [[Bloodbowl]] players can choose which order to perform the actions of their team members. This supports [[Misfortune Mitigation]] since several types of results cause turns to end and skillful players can perform all safe actions first and then take actions according to their potential risks.
  
==== Anti-Examples ====
+
[[Warhammer Fantasy Roleplay]] let player characters start with a number of ''Fate Points''. These can be used let players survive situations - often caused by unlucky rolls - which would otherwise kill them. Some versions of the game also provides ''Fortune Points'' which players can used to reroll dice rolls, providing another lay of [[Misfortune Mitigation]].
optional
+
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Extra Chances]],
 +
[[Fixed Distributions]],
 +
[[Freedom of Choice]]
 +
[[Fudged Results]]
  
=== Diegetic Aspects ===
+
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Gameplay Mastery]],
 +
[[Predictable Consequences]]
  
=== Interface Aspects ===
+
=== Can Modulate ===
 +
[[Luck]],
 +
[[Randomness]]
 +
[[Risk/Reward]]
  
=== Narration Aspects ===
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=== Potentially Conflicting With ===
 
+
[[Luck]]
== Consequences ==
+
  
 
== Relations ==
 
== Relations ==
 +
[[Gameplay Mastery]],
 +
[[Predictable Consequences]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Gameplay Mastery]],
 
+
[[Predictable Consequences]]
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[Luck]],  
 
[[Luck]],  
[[Randomness]]
+
[[Randomness]],
 +
[[Risk/Reward]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Extra Chances]],  
 
[[Extra Chances]],  
 
[[Fixed Distributions]],  
 
[[Fixed Distributions]],  
[[Freedom of Choice]]
+
[[Freedom of Choice]],
 +
[[Fudged Results]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 11:40, 9 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

In Bloodbowl players can choose which order to perform the actions of their team members. This supports Misfortune Mitigation since several types of results cause turns to end and skillful players can perform all safe actions first and then take actions according to their potential risks.

Warhammer Fantasy Roleplay let player characters start with a number of Fate Points. These can be used let players survive situations - often caused by unlucky rolls - which would otherwise kill them. Some versions of the game also provides Fortune Points which players can used to reroll dice rolls, providing another lay of Misfortune Mitigation.

Using the pattern

Can Be Instantiated By

Extra Chances, Fixed Distributions, Freedom of Choice Fudged Results

Consequences

Can Instantiate

Gameplay Mastery, Predictable Consequences

Can Modulate

Luck, Randomness Risk/Reward

Potentially Conflicting With

Luck

Relations

Gameplay Mastery, Predictable Consequences

Can Instantiate

Gameplay Mastery, Predictable Consequences

Can Modulate

Luck, Randomness, Risk/Reward

Can Be Instantiated By

Extra Chances, Fixed Distributions, Freedom of Choice, Fudged Results

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Luck

History

New pattern created in this wiki.

References

-

Acknowledgements

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