Mules

From gdp3
Revision as of 13:18, 5 January 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Code algorithms that can take over the role of players from repetitious tasks.

This pattern is still a stub.

Examples

Agents Avatars Algorithmic Agents Proxy Players Left 4 Dead series AI Players

World of Warcraft

Ultima Online

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A revised version of the pattern Mule that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments

Karl-Petter Åkesson