Mules

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Algorithmic Agents that can take over the role of players from humans.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

References

Acknowledgments

Karl-Petter Åkesson