Difference between revisions of "Mutual FUBAR Enjoyment"

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(Relations)
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== Relations ==
 
== Relations ==
[[FUBAR Enjoyment]] together with [[Parties]] or [[Teams]] in [[Multiplayer Games]]
 
  
 
[[Left 4 Dead series]]
 
[[Left 4 Dead series]]
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[FUBAR Enjoyment]] together with [[Parties]] or [[Teams]] in [[Multiplayer Games]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 09:04, 1 September 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Left 4 Dead series Multiplayer Games

Togetherness Coordination

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

FUBAR Enjoyment together with Parties or Teams in Multiplayer Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[1].

References

  1. Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.

Acknowledgments

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