Difference between revisions of "Mutual Goals"

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(Can Instantiate)
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== Using the pattern ==
 
== Using the pattern ==
 
 
[[Mutual Goals]] are typically used to provide players with [[Shared Rewards]] and/or [[Shared Penalties]] for some activity, and if [[Agents]] shared those goals create [[Teams]]. Another reason is to make [[Algorithmic Agents]] into [[Companions]] by giving them [[Mutual Goals]] with a player.  
 
[[Mutual Goals]] are typically used to provide players with [[Shared Rewards]] and/or [[Shared Penalties]] for some activity, and if [[Agents]] shared those goals create [[Teams]]. Another reason is to make [[Algorithmic Agents]] into [[Companions]] by giving them [[Mutual Goals]] with a player.  
  
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[[Team Elimination]]
 
[[Team Elimination]]
  
 
=== Can Be Instantiated By ===
 
[[Ownership]],
 
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
[[Ownership]],
 
 
[[Shared Penalties]],  
 
[[Shared Penalties]],  
 
[[Shared Rewards]]  
 
[[Shared Rewards]]  

Revision as of 13:43, 11 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Mutual Goals are typically used to provide players with Shared Rewards and/or Shared Penalties for some activity, and if Agents shared those goals create Teams. Another reason is to make Algorithmic Agents into Companions by giving them Mutual Goals with a player.

Can Modulate

Competition, Factions, Mutual FUBAR Enjoyment, Penalties, Player-Decided Distributions, Rewards, Shared Resources, Team Elimination


Can Be Modulated By

Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances,

Mutual Goals can be modified in several different ways.

Quite naturally, the Mutual Goals players have with each other cannot be Incompatible Goals. It is also difficult to have Mutual Goals over that which one has Conflicts regarding.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

That Mutual Goals most often provide Shared Rewards can give rise to Alliances if those sharing the goals are not already in Teams, and Cooperation as well as Symbiotic Player Relations in both cases. The Mutual Goals are by definition Symmetric Goals and succeeding with them are often Team Accomplishments.

Relations

Can Instantiate

Alliances, Symbiotic Player Relations, Symmetric Goals, Team Accomplishments

with Agents

Teams

with Algorithmic Agents

Companions

with Shared Rewards

Cooperation

Can Modulate

Factions, Competition, Mutual FUBAR Enjoyment, Penalties, Player-Decided Distributions, Rewards, Shared Resources, Team Elimination

Can Be Instantiated By

Shared Penalties, Shared Rewards

Can Be Modulated By

Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances

Possible Closure Effects

-

Potentially Conflicting With

Conflicts, Incompatible Goals

History

An updated version of the pattern Mutual Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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