Difference between revisions of "Negative Feedback Loops"

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(Can Instantiate)
(Relations)
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[[Critical Gameplay Design]]
 
[[Critical Gameplay Design]]
 
[[Resources]]
 
[[Resources]]
 +
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Balancing Effects]],
 +
[[Comeback Mechanism]],
 
[[Red Queen Dilemmas]]
 
[[Red Queen Dilemmas]]
  

Revision as of 08:00, 4 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

from updating the names of the Arithmetic and Geometric patterns, and Rules of Play; Questions in Empires & Allies that give less money than they cost to do

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Randomness Internal Rivalry Geometric Progression Critical Gameplay Design Resources


Can Instantiate

Balancing Effects, Comeback Mechanism, Red Queen Dilemmas

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

Positive Feedback Loops

History

New pattern created in this wiki.

References

-

Acknowledgements

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