Negative Feedback Loops

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Revision as of 08:03, 4 September 2016 by Staffan Björk (Talk | contribs) (Using the pattern)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Rules of Play; Questions in Empires & Allies that give less money than they cost to do

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas

with Geometric Progression

Diminishing Returns, Varied Gameplay

Can Modulate

Internal Rivalry, Resources

Can Be Instantiated By

Geometric Progression

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Positive Feedback Loops

History

New pattern created in this wiki.

References

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Acknowledgements

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