Negotiable Play Sessions

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Revision as of 07:48, 15 August 2012 by Staffan Björk (Talk | contribs)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Drop-In/Drop-Out

Can Instantiate

Casual Gameplay Ubiquitous Gameplay

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements