http://virt10.itu.chalmers.se/index.php?title=New_Abilities&feed=atom&action=historyNew Abilities - Revision history2024-03-29T11:47:49ZRevision history for this page on the wikiMediaWiki 1.26.2http://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=26522&oldid=prevStaffan Björk at 11:51, 21 March 20182018-03-21T11:51:29Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] given to specific [[Focus Loci]] such as [[Avatars]] and [[Characters]] can be tied to acquiring specific game elements such as [[Controllers]], [[Equipment]], [[Tools]], [[Weapons]], new types of [[Ammunition]], and [[Vehicles]]. All of these can thereby be used to instantiate [[New Abilities]] with the exception of [[Ammunition]] which due to being a [[Resources|Resource]] instead can given variants through [[New Abilities]]. The [[New Abilities]] can also be motivated as personal development in the form of new [[Powers]] or [[Skills]], possibly as the effects of gaining [[Character Levels]]. When the use of [[Abilities]] is tied to the use of [[Resources]], simply gaining access to a [[Resources|Resource]] one didn't have before makes one have a [[New Abilities|New Ability]]. Gaining [[Companions]] and becoming members of [[Factions]] can also do this in a roundabout way since this may let players have access to new services from [[Non-Player Characters]] that are members in the [[Factions]]. All these ways but the last can be used to make the [[New Abilities]] a form of [[Limited Resources]] and allow [[Transfer of Control]] of the [[New Abilities]] through for example [[Trading]] or [[Stealing]]. Other ways of introducing [[New Abilities]] depend more on tying them directly to the [[Game Worlds]], for example through introducing [[Controllers]] or by creating [[Environmental Effects]] that are defined by the [[New Abilities]] they provide. This makes the [[New Abilities]] into [[Location-Fixed Abilities]] in the [[Game Worlds]] and makes players have to move the [[Avatars]] or [[Characters]] there to get the [[Abilities]]. The placement of [[Power-Ups]] in [[Game Worlds]] provide similar options but here getting to particular places (at the right time) becomes important and one then gets the [[New Abilities]] with a [[Time Limits|Time Limit]]. These approaches can be used for [[Units]] as well. When done so, they increase the value of individual [[Units]], but unless the [[New Abilities]] are also [[Temporary Abilities]] due to [[Time Limits]], this may make them more into [[Characters]] than [[Units]]. Games which allow the [[Capture]] of enemy [[Units]] through [[Transfer of Control]] can give players [[New Abilities]] through these "converted" [[Units]]. Non-localized ways of giving [[New Abilities]] are through [[Crafting]], [[Character Levels]], [[Evolving Rule Sets]], or results of [[Investments]] such as advances in [[Technology Trees]], and these options can be applied to [[Abstract Player Constructs]], [[Characters]], or classes of [[Units]]. [[Varying Rule Sets]] can also do this on a temporary basis.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] given to specific [[Focus Loci]] such as [[Avatars]] and [[Characters]] can be tied to acquiring specific game elements such as [[Controllers]], [[Equipment]], [[Tools]], [[Weapons]], new types of [[Ammunition]], and [[Vehicles]]. All of these can thereby be used to instantiate [[New Abilities]] with the exception of [[Ammunition]] which due to being a [[Resources|Resource]] instead can given variants through [[New Abilities]]. The [[New Abilities]] can also be motivated as personal development in the form of new [[Powers]] or [[Skills]], possibly as the effects of gaining [[Character Levels]]. When the use of [[Abilities]] is tied to the use of [[Resources]], simply gaining access to a [[Resources|Resource]] one didn't have before makes one have a [[New Abilities|New Ability]]. Gaining [[Companions]] and becoming members of [[Factions]] can also do this in a roundabout way since this may let players have access to new services from [[Non-Player Characters]] that are members in the [[Factions]]. All these ways but the last can be used to make the [[New Abilities]] a form of [[Limited Resources]] and allow [[Transfer of Control]] of the [[New Abilities]] through for example [[Trading]] or [[Stealing]]. Other ways of introducing [[New Abilities]] depend more on tying them directly to the [[Game Worlds]], for example through introducing [[Controllers]] or by creating [[Environmental Effects]] that are defined by the [[New Abilities]] they provide. This makes the [[New Abilities]] into [[Location-Fixed Abilities]] in the [[Game Worlds]] and makes players have to move the [[Avatars]] or [[Characters]] there to get the [[Abilities]]. The placement of [[Power-Ups]] in [[Game Worlds]] provide similar options but here getting to particular places (at the right time) becomes important and one then gets the [[New Abilities]] with a [[Time Limits|Time Limit]]. These approaches can be used for [[Units]] as well. When done so, they increase the value of individual [[Units]], but unless the [[New Abilities]] are also [[Temporary Abilities]] due to [[Time Limits]], this may make them more into [[Characters]] than [[Units]]. Games which allow the [[Capture]] of enemy [[Units]] through [[Transfer of Control]] can give players [[New Abilities]] through these "converted" [[Units]]. Non-localized ways of giving [[New Abilities]] are through [[Crafting]], [[Character Levels]], [[Evolving Rule Sets]], or results of [[Investments]] such as advances in [[Technology Trees]], and these options can be applied to [[Abstract Player Constructs]], [[Characters]], or classes of [[Units]]. [[Varying Rule Sets]] can also do this on a temporary basis.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the above shows how [[New Abilities]] can be given to several types of [[Focus Loci]], [[Cards]] and [[Bookkeeping Tokens]] can be [[Focus Loci]] that ''give'' players [[New Abilities]] by being put into play (and thereby affect how player can interact with [[Game Worlds]]).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While the above shows how [[New Abilities]] can be given to several types of [[Focus Loci]], [[Cards]] and [[Bookkeeping Tokens]] can be [[Focus Loci]] that ''give'' players [[New Abilities]] by being put into play (and thereby affect how player can interact with [[Game Worlds]])<ins class="diffchange diffchange-inline">. For [[Cards]], players can be ''given'' these [[New Abilities]] through performing [[Card Building|Card]] or [[Deck Building]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] may be preordained by [[Predetermined Story Structures]], forced upon players due to [[Role Reversal]] events, or they may be given the [[Freedom of Choice]] to select which to get from a set of [[Abilities]]. Giving players a control over what [[New Abilities]] they gain and letting the information about the possible [[New Abilities]] be made available in advance allows for [[Player-Planned Development]]. In games with [[Team Play]], this also allows [[Team Development]]. While any [[New Abilities]] can be [[Privileged Abilities]] until other acquire them as well, [[New Abilities]] can be designed to be [[Privileged Abilities]] by only letting one or a few players get the [[Abilities]]. This may be done through the game elements providing the [[New Abilities]] being limited in number.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] may be preordained by [[Predetermined Story Structures]], forced upon players due to [[Role Reversal]] events, or they may be given the [[Freedom of Choice]] to select which to get from a set of [[Abilities]]. Giving players a control over what [[New Abilities]] they gain and letting the information about the possible [[New Abilities]] be made available in advance allows for [[Player-Planned Development]]. In games with [[Team Play]], this also allows [[Team Development]]. While any [[New Abilities]] can be [[Privileged Abilities]] until other acquire them as well, [[New Abilities]] can be designed to be [[Privileged Abilities]] by only letting one or a few players get the [[Abilities]]. This may be done through the game elements providing the [[New Abilities]] being limited in number.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Card Building]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Deck Building]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Empowerment]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Empowerment]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=25890&oldid=prevStaffan Björk: /* Diegetic Aspects */2018-01-12T14:52:12Z<p><span dir="auto"><span class="autocomment">Diegetic Aspects</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:52, 12 January 2018</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To let other players know what [[New Abilities]] players have acquired one can change the representation of [[Avatars]] and [[Units]] accordingly. Generally, [[New Abilities]] fits less well with a game's [[Thematic Consistency]] than [[Improved Abilities]] unless <del class="diffchange diffchange-inline">present </del>through game elements, [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]], or part of [[Predefined Goals]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To let other players know what [[New Abilities]] players have acquired one can change the representation of [[Avatars]] and [[Units]] accordingly. Generally, [[New Abilities]] fits less well with a game's [[Thematic Consistency]] than [[Improved Abilities]] unless <ins class="diffchange diffchange-inline">they are presented </ins>through game elements, [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]], or <ins class="diffchange diffchange-inline">have been </ins>part of [[Predefined Goals]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Interface Aspects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=25472&oldid=prevStaffan Björk: /* Using the pattern */2016-09-07T10:11:02Z<p><span dir="auto"><span class="autocomment">Using the pattern</span></span></p>
<table class='diff diff-contentalign-left'>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 10:11, 7 September 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l19" >Line 19:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Using the pattern ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Besides what [[Abilities]] should be given, the primary design choices for [[New Abilities]] lies in if the [[Abilities]] are linked to specific [[Focus Loci]] or more generally to players, if players can affect what [[Abilities]] is gained, and if the [[Abilities]] gained are [[Temporary Abilities]] due to having [[Time Limits]]. Although any [[Abilities]] may be [[New Abilities]], [[Privileged Movement]] and [[Quick Returns]] can be mentioned since they are [[New Abilities]] but may be mistaken for [[Improved Abilities]]. The difference between [[New Abilities]] and [[Improved Abilities]] can be defined in several different ways: if the new actions are activated in the same way as the old, if the consequences of the actions affect different parts of the game state, or if the explanation given by the [[Alternative Realities]] differentiates them. However, the distinction between them may be blurry for players and it may be prudent to consider both patterns when designing one or the other.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[New Abilities]] in games are most often given to provide [[Varied Gameplay]] (e.g. by giving players access to new [[Weapons]]), but can also be added because they are needed to overcome particular challenges already decided upon. </ins>Besides what [[Abilities]] should be given, the primary design choices for [[New Abilities]] lies in if the [[Abilities]] are linked to specific [[Focus Loci]] or more generally to players, if players can affect what [[Abilities]] is gained, and if the [[Abilities]] gained are [[Temporary Abilities]] due to having [[Time Limits]]. Although any [[Abilities]] may be [[New Abilities]], [[Privileged Movement]] and [[Quick Returns]] can be mentioned since they are [[New Abilities]] but may be mistaken for [[Improved Abilities]]. The difference between [[New Abilities]] and [[Improved Abilities]] can be defined in several different ways: if the new actions are activated in the same way as the old, if the consequences of the actions affect different parts of the game state, or if the explanation given by the [[Alternative Realities]] differentiates them. However, the distinction between them may be blurry for players and it may be prudent to consider both patterns when designing one or the other.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] given to specific [[Focus Loci]] such as [[Avatars]] and [[Characters]] can be tied to acquiring specific game elements such as [[Controllers]], [[Equipment]], [[Tools]], [[Weapons]], new types of [[Ammunition]], and [[Vehicles]]. All of these can thereby be used to instantiate [[New Abilities]] with the exception of [[Ammunition]] which due to being a [[Resources|Resource]] instead can given variants through [[New Abilities]]. The [[New Abilities]] can also be motivated as personal development in the form of new [[Powers]] or [[Skills]], possibly as the effects of gaining [[Character Levels]]. When the use of [[Abilities]] is tied to the use of [[Resources]], simply gaining access to a [[Resources|Resource]] one didn't have before makes one have a [[New Abilities|New Ability]]. Gaining [[Companions]] and becoming members of [[Factions]] can also do this in a roundabout way since this may let players have access to new services from [[Non-Player Characters]] that are members in the [[Factions]]. All these ways but the last can be used to make the [[New Abilities]] a form of [[Limited Resources]] and allow [[Transfer of Control]] of the [[New Abilities]] through for example [[Trading]] or [[Stealing]]. Other ways of introducing [[New Abilities]] depend more on tying them directly to the [[Game Worlds]], for example through introducing [[Controllers]] or by creating [[Environmental Effects]] that are defined by the [[New Abilities]] they provide. This makes the [[New Abilities]] into [[Location-Fixed Abilities]] in the [[Game Worlds]] and makes players have to move the [[Avatars]] or [[Characters]] there to get the [[Abilities]]. The placement of [[Power-Ups]] in [[Game Worlds]] provide similar options but here getting to particular places (at the right time) becomes important and one then gets the [[New Abilities]] with a [[Time Limits|Time Limit]]. These approaches can be used for [[Units]] as well. When done so, they increase the value of individual [[Units]], but unless the [[New Abilities]] are also [[Temporary Abilities]] due to [[Time Limits]], this may make them more into [[Characters]] than [[Units]]. Games which allow the [[Capture]] of enemy [[Units]] through [[Transfer of Control]] can give players [[New Abilities]] through these "converted" [[Units]]. Non-localized ways of giving [[New Abilities]] are through [[Crafting]], [[Character Levels]], [[Evolving Rule Sets]], or results of [[Investments]] such as advances in [[Technology Trees]], and these options can be applied to [[Abstract Player Constructs]], [[Characters]], or classes of [[Units]]. [[Varying Rule Sets]] can also do this on a temporary basis.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] given to specific [[Focus Loci]] such as [[Avatars]] and [[Characters]] can be tied to acquiring specific game elements such as [[Controllers]], [[Equipment]], [[Tools]], [[Weapons]], new types of [[Ammunition]], and [[Vehicles]]. All of these can thereby be used to instantiate [[New Abilities]] with the exception of [[Ammunition]] which due to being a [[Resources|Resource]] instead can given variants through [[New Abilities]]. The [[New Abilities]] can also be motivated as personal development in the form of new [[Powers]] or [[Skills]], possibly as the effects of gaining [[Character Levels]]. When the use of [[Abilities]] is tied to the use of [[Resources]], simply gaining access to a [[Resources|Resource]] one didn't have before makes one have a [[New Abilities|New Ability]]. Gaining [[Companions]] and becoming members of [[Factions]] can also do this in a roundabout way since this may let players have access to new services from [[Non-Player Characters]] that are members in the [[Factions]]. All these ways but the last can be used to make the [[New Abilities]] a form of [[Limited Resources]] and allow [[Transfer of Control]] of the [[New Abilities]] through for example [[Trading]] or [[Stealing]]. Other ways of introducing [[New Abilities]] depend more on tying them directly to the [[Game Worlds]], for example through introducing [[Controllers]] or by creating [[Environmental Effects]] that are defined by the [[New Abilities]] they provide. This makes the [[New Abilities]] into [[Location-Fixed Abilities]] in the [[Game Worlds]] and makes players have to move the [[Avatars]] or [[Characters]] there to get the [[Abilities]]. The placement of [[Power-Ups]] in [[Game Worlds]] provide similar options but here getting to particular places (at the right time) becomes important and one then gets the [[New Abilities]] with a [[Time Limits|Time Limit]]. These approaches can be used for [[Units]] as well. When done so, they increase the value of individual [[Units]], but unless the [[New Abilities]] are also [[Temporary Abilities]] due to [[Time Limits]], this may make them more into [[Characters]] than [[Units]]. Games which allow the [[Capture]] of enemy [[Units]] through [[Transfer of Control]] can give players [[New Abilities]] through these "converted" [[Units]]. Non-localized ways of giving [[New Abilities]] are through [[Crafting]], [[Character Levels]], [[Evolving Rule Sets]], or results of [[Investments]] such as advances in [[Technology Trees]], and these options can be applied to [[Abstract Player Constructs]], [[Characters]], or classes of [[Units]]. [[Varying Rule Sets]] can also do this on a temporary basis.</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=24891&oldid=prevStaffan Björk: /* Can Be Modulated By */2016-07-23T16:34:25Z<p><span dir="auto"><span class="autocomment">Can Be Modulated By</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 16:34, 23 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l148" >Line 148:</td>
<td colspan="2" class="diff-lineno">Line 148:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Location-Fixed Abilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Location-Fixed Abilities]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Privileged Abilities]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Privileged Abilities]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Secondary Interface Screens]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Time Limits]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Transfer of Control]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Transfer of Control]]</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=23586&oldid=prevStaffan Björk at 14:33, 12 August 20152015-08-12T14:33:04Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:33, 12 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Like [[Privileged Abilities]], [[New Abilities]] can affect [[Player Balance]] negatively. This may be countered by the [[Balancing Effects]] of linking the [[New Abilities]] to [[Ability Losses]] of another type, forcing players to perform [[Risk/Reward]] and [[Trade-Offs|Trade-Off]] choices. Another way to provide [[Balancing Effects]] is to have the actions provided by the [[New Abilities]] extend a set action that need to be paid for by [[Budgeted Action Points]] - so using the [[New Abilities]] means not using old ones. Putting [[Time Limits]] on how long players have the [[New Abilities]] - as is often done with [[Power-Ups]] - is a third way of balancing [[New Abilities]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Like [[Privileged Abilities]], [[New Abilities]] can affect [[Player Balance]] negatively. This may be countered by the [[Balancing Effects]] of linking the [[New Abilities]] to [[Ability Losses]] of another type, forcing players to perform [[Risk/Reward]] and [[Trade-Offs|Trade-Off]] choices. Another way to provide [[Balancing Effects]] is to have the actions provided by the [[New Abilities]] extend a set action that need to be paid for by [[Budgeted Action Points]] - so using the [[New Abilities]] means not using old ones. Putting [[Time Limits]] on how long players have the [[New Abilities]] - as is often done with [[Power-Ups]] - is a third way of balancing [[New Abilities]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While [[New Abilities]] are often given as [[Rewards]], having diseases and the ability to spread them is an example of how [[New Abilities]] can be [[Penalties]]; this can be found in [[Zombiepox]], [[Team Fortress Classic]] and caused the ''Corrupted Blood incident''<ref name="Corrupted Blood"/> in [[World of Warcraft]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>While [[New Abilities]] are often given as [[Rewards]] <ins class="diffchange diffchange-inline">(or more precisely [[Facilitating Rewards]])</ins>, having diseases and the ability to spread them is an example of how [[New Abilities]] can be [[Penalties]]; this can be found in [[Zombiepox]], [[Team Fortress Classic]] and caused the ''Corrupted Blood incident''<ref name="Corrupted Blood"/> in [[World of Warcraft]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Diegetic Aspects ===</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=22899&oldid=prevStaffan Björk at 12:10, 4 August 20152015-08-04T12:10:03Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 12:10, 4 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l40" >Line 40:</td>
<td colspan="2" class="diff-lineno">Line 40:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Narrative Aspects ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As stated above, [[New Abilities]] may be part of [[Predetermined Story Structures]] but can also create narratives through the [[Character Development]] they embody, especially when they can be seen as the effects of [[Character Defining Actions]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As stated above, [[New Abilities]] may be part of [[Predetermined Story Structures]] but can also create narratives through the [[Character Development]] they embody, especially when they can be seen as the effects of [[Character Defining Actions<ins class="diffchange diffchange-inline">]] for [[Characters</ins>]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Consequences ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l55" >Line 55:</td>
<td colspan="2" class="diff-lineno">Line 55:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Character Defining Actions]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l83" >Line 83:</td>
<td colspan="2" class="diff-lineno">Line 82:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Characters]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Characters]] ====</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Character Defining Actions]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]]  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]]  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=22747&oldid=prevStaffan Björk at 09:41, 2 August 20152015-08-02T09:41:14Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:41, 2 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56" >Line 56:</td>
<td colspan="2" class="diff-lineno">Line 56:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Character Development]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Determinable Chance to Succeed]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l82" >Line 82:</td>
<td colspan="2" class="diff-lineno">Line 81:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Bookkeeping Tokens]] or [[Cards]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Bookkeeping Tokens]] or [[Cards]] ====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Focus Loci]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Focus Loci]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== with [[Characters]] ====</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Character Development]] </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Freedom of Choice]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Freedom of Choice]] ====</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=22735&oldid=prevStaffan Björk at 09:05, 2 August 20152015-08-02T09:05:30Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:05, 2 August 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l54" >Line 54:</td>
<td colspan="2" class="diff-lineno">Line 54:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Can Instantiate ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Abstract Player Construct Development]], </del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Balancing Effects]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Defining Actions]],  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
<td colspan="2" class="diff-lineno">Line 72:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Supporting Goals]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Supporting Goals]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Varied Gameplay]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Varied Gameplay]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==== with [[Abstract Player Constructs]] ==== </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Abstract Player Construct Development]] </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Ability Losses]] ====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==== with [[Ability Losses]] ====</div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=22068&oldid=prevStaffan Björk at 13:24, 26 July 20152015-07-26T13:24:56Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:24, 26 July 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45" >Line 45:</td>
<td colspan="2" class="diff-lineno">Line 45:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] - quite obviously - give players new [[Abilities]] in games. They do this through changing what action the players' [[Focus Loci]], e.g. [[Avatars]], [[Characters]], and [[Units]], can do. The ability to have more influence over the game state makes goals of acquiring [[New Abilities]] into implicit if not explicit [[Supporting Goals]] of [[Gain Competence]], [[Gain Ownership]] of [[Tools]], or acquiring new [[Competence Areas]]  - [[Power-Ups]] are examples of game elements that make these goals explicit especially since the [[New Abilities]] also typically are [[Privileged Abilities]]. As they give players increased [[Freedom of Choice]] and the [[New Abilities]] may be [[Privileged Abilities]], receiving them is almost always considered a [[Rewards|Reward]] and can give players the feeling of [[Empowerment]]. This may give players an [[Exaggerated Perception of Influence]] even if no actual influence exists, as for example in the cases where [[Red Queen Dilemmas]] exist due to the [[New Abilities]] are matched by [[New Abilities]] of [[Enemies]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] - quite obviously - give players new [[Abilities]] in games. They do this through changing what action the players' [[Focus Loci]], e.g. [[Avatars]], [[Characters]], and [[Units]], can do. The ability to have more influence over the game state makes goals of acquiring [[New Abilities]] into implicit if not explicit [[Supporting Goals]] of [[Gain Competence]], [[Gain Ownership]] of [[Tools]], or acquiring new [[Competence Areas]]  - [[Power-Ups]] are examples of game elements that make these goals explicit especially since the [[New Abilities]] also typically are [[Privileged Abilities]]. As they give players increased [[Freedom of Choice]] and the [[New Abilities]] may be [[Privileged Abilities]], receiving them is almost always considered a [[Rewards|Reward]] and can give players the feeling of [[Empowerment]]. This may give players an [[Exaggerated Perception of Influence]] even if no actual influence exists, as for example in the cases where [[Red Queen Dilemmas]] exist due to the [[New Abilities]] are matched by [[New Abilities]] of [[Enemies]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[New Abilities]] as the gameplay unfolds can help players have [[Smooth Learning Curves]] and provides a means to support <del class="diffchange diffchange-inline"> </del>[[Increasing Rewards]] and [[Varied Gameplay]] over a game session. They can temporarily lower players ability to have a [[Determinable Chance to Succeed]]. [[New Abilities]] given to [[Characters]] are a form of [[Character Development]] (and if the [[Abilities]] are chosen these choices can be seen as [[Character Defining Actions]]) and likewise a form of [[Abstract Player Construct Development]] when given to [[Abstract Player Constructs]]. In games with [[Teams]], [[New Abilities]] also creates [[Team Development]] and possibly [[Functional Roles]] through [[Competence Areas]]. This [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]] can in turn provide the development of [[Paper-Rock-Scissors]] and [[Red Queen Dilemmas]] structures but also problems with [[Player Balance]] in [[Multiplayer games]]] (and [[Team Balance]] in games with [[Teams]]).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The timing of when [[New Abilities]] are made available to players are often critical to when and if phases of [[Expansion]], [[Exploitation]], or </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Game World Exploration]] occur (it does not affect [[Extermination]] to the same degree since players typically have those abilities at hand already).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[New Abilities]] as the gameplay unfolds can help players have [[Smooth Learning Curves]] and provides a means to support [[Increasing Rewards]] and [[Varied Gameplay]] over a game session. They can temporarily lower players ability to have a [[Determinable Chance to Succeed]]. [[New Abilities]] given to [[Characters]] are a form of [[Character Development]] (and if the [[Abilities]] are chosen these choices can be seen as [[Character Defining Actions]]) and likewise a form of [[Abstract Player Construct Development]] when given to [[Abstract Player Constructs]]. In games with [[Teams]], [[New Abilities]] also creates [[Team Development]] and possibly [[Functional Roles]] through [[Competence Areas]]. This [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]] can in turn provide the development of [[Paper-Rock-Scissors]] and [[Red Queen Dilemmas]] structures but also problems with [[Player Balance]] in [[Multiplayer games]]] (and [[Team Balance]] in games with [[Teams]]).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] can provide [[Balancing Effects]] when whom they are given to and what actions are given is based upon players' current gameplay ranking.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] can provide [[Balancing Effects]] when whom they are given to and what actions are given is based upon players' current gameplay ranking.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l100" >Line 100:</td>
<td colspan="2" class="diff-lineno">Line 103:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Levels]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Levels]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Characters]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Characters]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Expansion]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Exploitation]], </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Game World Exploration]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Focus Loci]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Focus Loci]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Freedom of Choice]],  </div></td></tr>
</table>Staffan Björkhttp://virt10.itu.chalmers.se/index.php?title=New_Abilities&diff=19804&oldid=prevStaffan Björk at 13:30, 15 December 20142014-12-15T13:30:50Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:30, 15 December 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45" >Line 45:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] - quite obviously - give players new [[Abilities]] in games. They do this through changing what action the players' [[Focus Loci]], e.g. [[Avatars]], [[Characters]], and [[Units]], can do. The ability to have more influence over the game state makes goals of acquiring [[New Abilities]] into implicit if not explicit [[Supporting Goals]] of [[Gain Competence]], [[Gain Ownership]] of [[Tools]], or acquiring new [[Competence Areas]]  - [[Power-Ups]] are examples of game elements that make these goals explicit especially since the [[New Abilities]] also typically are [[Privileged Abilities]]. As they give players increased [[Freedom of Choice]] and the [[New Abilities]] may be [[Privileged Abilities]], receiving them is almost always considered a [[Rewards|Reward]] and can give players the feeling of [[Empowerment]]. This may give players an [[Exaggerated Perception of Influence]] even if no actual influence exists, as for example in the cases where [[Red Queen Dilemmas]] exist due to the [[New Abilities]] are matched by [[New Abilities]] of [[Enemies]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] - quite obviously - give players new [[Abilities]] in games. They do this through changing what action the players' [[Focus Loci]], e.g. [[Avatars]], [[Characters]], and [[Units]], can do. The ability to have more influence over the game state makes goals of acquiring [[New Abilities]] into implicit if not explicit [[Supporting Goals]] of [[Gain Competence]], [[Gain Ownership]] of [[Tools]], or acquiring new [[Competence Areas]]  - [[Power-Ups]] are examples of game elements that make these goals explicit especially since the [[New Abilities]] also typically are [[Privileged Abilities]]. As they give players increased [[Freedom of Choice]] and the [[New Abilities]] may be [[Privileged Abilities]], receiving them is almost always considered a [[Rewards|Reward]] and can give players the feeling of [[Empowerment]]. This may give players an [[Exaggerated Perception of Influence]] even if no actual influence exists, as for example in the cases where [[Red Queen Dilemmas]] exist due to the [[New Abilities]] are matched by [[New Abilities]] of [[Enemies]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Giving [[New Abilities]] as the gameplay unfolds can help players have [[Smooth Learning Curves]] and provides a means to support  [[Increasing Rewards]] and [[Varied Gameplay]] over a game session. <del class="diffchange diffchange-inline"> </del>[[New Abilities]] given to [[Characters]] are a form of [[Character Development]] (and if the [[Abilities]] are chosen these choices can be seen as [[Character Defining Actions]]) and likewise a form of [[Abstract Player Construct Development]] when given to [[Abstract Player Constructs]]. In games with [[Teams]], [[New Abilities]] also creates [[Team Development]] and possibly [[Functional Roles]] through [[Competence Areas]]. This [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]] can in turn provide the development of [[Paper-Rock-Scissors]] and [[Red Queen Dilemmas]] structures but also problems with [[Player Balance]] in [[Multiplayer games]]] (and [[Team Balance]] in games with [[Teams]]).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Giving [[New Abilities]] as the gameplay unfolds can help players have [[Smooth Learning Curves]] and provides a means to support  [[Increasing Rewards]] and [[Varied Gameplay]] over a game session. <ins class="diffchange diffchange-inline">They can temporarily lower players ability to have a [[Determinable Chance to Succeed]]. </ins>[[New Abilities]] given to [[Characters]] are a form of [[Character Development]] (and if the [[Abilities]] are chosen these choices can be seen as [[Character Defining Actions]]) and likewise a form of [[Abstract Player Construct Development]] when given to [[Abstract Player Constructs]]. In games with [[Teams]], [[New Abilities]] also creates [[Team Development]] and possibly [[Functional Roles]] through [[Competence Areas]]. This [[Abstract Player Construct Development|Abstract Player Construct]] or [[Character Development]] can in turn provide the development of [[Paper-Rock-Scissors]] and [[Red Queen Dilemmas]] structures but also problems with [[Player Balance]] in [[Multiplayer games]]] (and [[Team Balance]] in games with [[Teams]]).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] can provide [[Balancing Effects]] when whom they are given to and what actions are given is based upon players' current gameplay ranking.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[New Abilities]] can provide [[Balancing Effects]] when whom they are given to and what actions are given is based upon players' current gameplay ranking.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Relations ==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l56" >Line 56:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Character Development]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Competence Areas]],  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Determinable Chance to Succeed]], </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Empowerment]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Empowerment]],  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Environmental Effects]],  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Environmental Effects]],  </div></td></tr>
</table>Staffan Björk