Non-Localized Resources

From gdp3
Revision as of 10:23, 5 September 2015 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Lives Pick-Ups Inventories Scores

Can Instantiate

Resources

Can Modulate

-

Can Be Instantiated By

Ammunition, Health, Money

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-