Non-Localized Resources

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Resources in games that at least partly do not have physical locations.

Resources are a common component in many games. Those that are Non-Localized Resources

Examples

The lives players have in Pac-Man and Asteroids are examples of Non-Localized Resources.

Using the pattern

While all Resources in games without Game Worlds by definition are Non-Localized Resources, it is mainly interesting to consider this pattern in contrasts to what exists in Game Worlds, so they pattern is rarely interesting to consider unless a game does in fact have a Game World. Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.

Typical examples of Resources that are candidates to be used as Non-Localized Resources include Ammunition, Health, Lives, Money, and Scores.

Can Modulate

Inventories

Can Be Modulated By

Pick-Ups

Consequences

As its name indicates, Non-Localized Resources are Resources and they modify Game Worlds by their full or partial absence in these.

Relations

Game Worlds,

Can Instantiate

Resources

Can Modulate

Game Worlds, Inventories

Can Be Instantiated By

Ammunition, Health, Lives, Money, Scores

Can Be Modulated By

Pick-Ups

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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