Difference between revisions of "Optional Rules"

From gdp3
Jump to: navigation, search
Line 4: Line 4:
 
[[Category:Needs examples]]
 
[[Category:Needs examples]]
 
[[Category:Patterns created on the Wiki]]
 
[[Category:Patterns created on the Wiki]]
 +
[[Category:Needs references]]
 
[[Category:Stub]]
 
[[Category:Stub]]
 
''Rules of a game that players can choose to use or not.''
 
''Rules of a game that players can choose to use or not.''

Revision as of 13:46, 2 May 2010

Rules of a game that players can choose to use or not.

Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.