Difference between revisions of "Optional Rules"

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=== Examples ===
 
=== Examples ===
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[[GURPS]] have many rules for providing more detailed modifiers or options, especially so for combat actions. 
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The ''hardcore'' mode in the [[Diablo series]] and [[Torchlight]] is an option players can use which makes character deaths permanent - instead of being able to respawn one must complete the whole game without dying a single time.
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== Using the pattern ==
 
== Using the pattern ==
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[[Expansions]]
 
[[Expansions]]
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[[Self-Facilitated Games]]
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[[Game Masters]]
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[[Handicap Achievements]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 20:57, 12 February 2011

Rules of a game that players can choose to use or not.

This pattern is a still a stub.

Since the gaming rules[1] of any game is decided by the players, all games in one sense have Optional Rules.

Examples

GURPS have many rules for providing more detailed modifiers or options, especially so for combat actions.

The hardcore mode in the Diablo series and Torchlight is an option players can use which makes character deaths permanent - instead of being able to respawn one must complete the whole game without dying a single time.


Using the pattern

Freedom of Choice

Expansions

Self-Facilitated Games

Game Masters

Handicap Achievements


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Sjöblom, B. (2008). The Relevance of Rules: Negotiations and Accounts in Co-operative and Co-located Computer Gaming. Proceedings of the [player] conference, IT University of Copenhagen, August 26-29, 2008, pp. 335-378.