Difference between revisions of "Parties"

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=== Examples ===
 
=== Examples ===
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[[Parties]] first emerged in [[:Category:Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] and the [[Basic Roleplaying System]]. While [[Parties]] simply represented the characters of the players currently  playing the structure of the games made it advantageous that characters' had diverse skill sets, e.g. complementing combat-oriented characters with those that could heal or find social solutions to problems.
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[[GURPS]]
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[[Warhammer Fantasy Roleplay]]
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Players of [[World of Warcraft]] need to organize themselves in "raid" groups of appropriate sizes to complete the "instances" provided by the game. In this game concepts such as "tank", "healer"
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== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
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[[Functional Roles]]
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[[Teams]]
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[[Team Combos]]
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[[Togetherness]]
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[[Characters]]
 
[[Characters]]
 
[[Companions]]
 
[[Companions]]
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[[Internal Rivalry]]
 
[[Internal Rivalry]]
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[[Loot]]
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[[Player-Decided Distribution of Rewards & Penalties]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 13:16, 2 August 2011

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This pattern is a still a stub.

Examples

Parties first emerged in Category:Tabletop Roleplaying Games such as Dungeons & Dragons and the Basic Roleplaying System. While Parties simply represented the characters of the players currently playing the structure of the games made it advantageous that characters' had diverse skill sets, e.g. complementing combat-oriented characters with those that could heal or find social solutions to problems.


GURPS

Warhammer Fantasy Roleplay


Players of World of Warcraft need to organize themselves in "raid" groups of appropriate sizes to complete the "instances" provided by the game. In this game concepts such as "tank", "healer"


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Functional Roles Teams Team Combos Togetherness

Characters Companions Player Characters

Inventories

Parallel Lives

Internal Rivalry

Loot

Player-Decided Distribution of Rewards & Penalties

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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