Difference between revisions of "Performance Uncertainty"

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== Relations ==
 
== Relations ==
 +
[[Uncertainty of Outcome]]
 +
[[Player/Character Skill Composites]]
 +
[[Challenging Gameplay]]
 +
[[Actor Detachment]]
 +
[[AI Players]]
 +
[[No Direct Player Influence]]
 +
[[Player Physical Prowess]]
 +
[[Memorizing]]
 +
[[Tactical Planning]]
 +
[[Strategic Knowledge]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 22:40, 4 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Player/Character Skill Composites Challenging Gameplay Actor Detachment AI Players No Direct Player Influence Player Physical Prowess Memorizing Tactical Planning Strategic Knowledge

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern is based on the concept of performance uncertainty described in Costikyan's book Uncertainty in Games[1].

References

  1. Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.

Acknowledgements

-