Difference between revisions of "Permadeath"

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This pattern is a still a stub.
 
This pattern is a still a stub.
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Wikipedia has a entry on ''Permanent Death'' in games<ref name="wiki"/>.
  
 
=== Examples ===
 
=== Examples ===
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Some [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] do let player cheat death by reincarnation spells, memory backups, and other devices but these may not be available for players with inexperienced characters. For others, e.g. [[Call of Cthulhu]] and [[Hârnmaster]],  death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.
  
[[NetHack]]  
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The text-based adventure games [[NetHack]] and [[Rogue]] uses [[Permadeath]] so making single mistakes can lead to game sessions ending, and this feature is a central aspect of this type of games. [[Permadeath]] is considerably more rare in other type of computer-based games; there is a version of [[BatMUD]] where death is permanent and [[Diablo II]] has an option for "hardcore" gameplay that includes [[Permadeath]].
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The [[Fallout series
  
[[Rogue]]
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Also Fallout: New Vegas for companions in hardcore mode
  
[[BatMUD]]
 
  
 
[[Counter Strike]]
 
[[Counter Strike]]
  
[[Diablo II]]
 
  
Also Fallout: New Vegas for companions in hardcore mode
 
  
Some [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] do let player cheat death by reincarnation spells, memory backups, and other devices. For others, e.g. [[Call of Cthulhu]] and [[Hârnmaster]],  death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.
 
  
 
== Using the pattern ==
 
== Using the pattern ==
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== References ==
 
== References ==
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<references>
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<ref name="wiki">Wikipedia [http://en.wikipedia.org/wiki/Permanent_death entry] for ''Permanent Death'' in games.</ref>
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</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
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Revision as of 07:24, 5 July 2011

The event where deaths of characters are permanent.

This pattern is a still a stub.

Wikipedia has a entry on Permanent Death in games[1].

Examples

Some Tabletop Roleplaying Games do let player cheat death by reincarnation spells, memory backups, and other devices but these may not be available for players with inexperienced characters. For others, e.g. Call of Cthulhu and Hârnmaster, death is irrevocable either because they try to simulate reality closer or they focus on the frailty of humans.

The text-based adventure games NetHack and Rogue uses Permadeath so making single mistakes can lead to game sessions ending, and this feature is a central aspect of this type of games. Permadeath is considerably more rare in other type of computer-based games; there is a version of BatMUD where death is permanent and Diablo II has an option for "hardcore" gameplay that includes Permadeath. The [[Fallout series

Also Fallout: New Vegas for companions in hardcore mode


Counter Strike



Using the pattern

in a [Player] paper?

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Lives Challenging Gameplay Replayability Smooth Learning Curves

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Wikipedia entry for Permanent Death in games.

Acknowledgements

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