Permadeath

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Revision as of 19:00, 30 June 2011 by Staffan Björk (Talk | contribs)

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The event where deaths of characters are permanent.

This pattern is a still a stub.

Examples

Using the pattern

in a [Player] paper? Also Fallout: New Vegas for companions in hardcore mode

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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