Difference between revisions of "Perspective Taking"

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(Using the pattern)
(Relations)
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== Relations ==
 
== Relations ==
[[Characters]]
 
 
[[Social Dilemmas]]
 
[[Social Dilemmas]]
[[Roleplaying]]
 
 
[[Cooperation]]
 
[[Cooperation]]
 
[[Negotiation]]
 
[[Negotiation]]
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Alpha Player]],  
 
[[Alpha Player]],  
[[Game Masters]]
+
[[Characters]],
 +
[[Game Masters]],
 +
[[Roleplaying]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 07:22, 8 April 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Perspective Taking can be in relation to other players but also to fictional characters in a game world.

Examples

Anti-Examples

optional

Using the pattern

Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Social Dilemmas Cooperation Negotiation Player-Decided Distributions Player-Decided Results

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation

Can Be Instantiated By

Alpha Player, Characters, Game Masters, Roleplaying

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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