Perspective Taking

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Perspective Taking can be in relation to other players but also to fictional characters in a game world.




Using the pattern

Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.

Diegetic Aspects

Interface Aspects

Narration Aspects



Characters Social Dilemmas Roleplaying Cooperation Negotiation Player-Decided Distributions Player-Decided Results

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation

Can Be Instantiated By

Alpha Player, Game Masters

Can Be Modulated By


Possible Closure Effects


Potentially Conflicting With



New pattern created in this wiki.