Perspective Taking

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Revision as of 07:15, 8 April 2022 by Staffan Björk (Talk | contribs) (Using the pattern)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Perspective Taking can be in relation to other players but also to fictional characters in a game world.

Examples

Anti-Examples

optional

Using the pattern

Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Characters Social Dilemmas Roleplaying Cooperation Negotiation Player-Decided Distributions Player-Decided Results

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation

Can Be Instantiated By

Alpha Player, Game Masters

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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