Difference between revisions of "Perspective Taking"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Social Dilemmas]]
 
[[Cooperation]]
 
[[Negotiation]]
 
[[Player-Decided Distributions]]
 
[[Player-Decided Results]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Emotional Engrossment]]
 
[[Emotional Engrossment]]
Line 47: Line 41:
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[Cooperation]],
 
[[Cooperation]],
[[Negotiation]]
+
[[Negotiation]],
 +
[[Social Dilemmas]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Characters]],  
 
[[Characters]],  
 
[[Game Masters]],  
 
[[Game Masters]],  
 +
[[Player-Decided Distributions]],
 +
[[Player-Decided Results]],
 
[[Roleplaying]]
 
[[Roleplaying]]
  

Revision as of 07:29, 8 April 2022

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Perspective Taking can be in relation to other players but also to fictional characters in a game world.

Examples

Anti-Examples

optional

Using the pattern

Another way to include Perspective Taking in a game is to have Game Masters that enact Non-Player Characters since these Game Masters need to consider the game world from the view of the Non-Player Characters in order to make them do diegetically realistic actions.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Emotional Engrossment

with Cooperation or Negotiation

Reflective Communication

Can Modulate

Cooperation, Negotiation, Social Dilemmas

Can Be Instantiated By

Alpha Player, Characters, Game Masters, Player-Decided Distributions, Player-Decided Results, Roleplaying

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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