Difference between revisions of "Pervasive Gameplay"

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Revision as of 12:34, 1 October 2011

Gameplay that can co-exist or be integrated with other activities.

This pattern is a still a stub.

Markus definition

Jane's PhD


Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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