Difference between revisions of "Physical Enactment"

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(Relations)
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== Relations ==
 
== Relations ==
 
[[Diegetic Consistency]]
 
[[Diegetic Consistency]]
[[Substitute Actions]]
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 
[[Player Physical Prowess]]
 
[[Player Physical Prowess]]
 +
[[Meta-Postures]],
 +
[[Prompting Techniques]],
 +
[[Substitute Actions]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 08:19, 27 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Live Action Roleplaying Games

SingStar series Rock Band series Guitar Hero series

Anti-Examples

optional

Using the pattern

Physical Enactment

Can Be Instantiated By

Dexterity-Based Actions, Physical Navigation

Can Be Modulated By

Player Physical Prowess

One reason for using Physical Enactment is to make Roleplaying into Live Action Roleplaying.

Diegetic Aspects

All players need to engage in Physical Enactment for Live Action Roleplaying to have Diegetic Consistency. This means that Physical Enactment can instantiate that pattern but it is a fragile solution since it requires the cooperation and successful performance of all players.

Interface Aspects

Enactment is an Interface Pattern.

Consequences

Rather obviously, Physical Enactment is a form of Enactment.

Relations

Diegetic Consistency

Can Instantiate

Diegetic Consistency, Enactment

with Roleplaying

Live Action Roleplaying


Can Modulate

-

Can Be Instantiated By

Dexterity-Based Actions, Physical Navigation

Can Be Modulated By

Player Physical Prowess Meta-Postures, Prompting Techniques, Substitute Actions

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-