Difference between revisions of "Picture-in-Picture Views"

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System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.
 
System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.
  
sticky cameras in the [[Splinter Cell series]]
+
Although they sometimes take up all of the screen space instead of just some, sticky cameras in the [[Splinter Cell series]] are examples of [[Picture-in-Picture Views]].
 +
 
 
[http://splintercell.wikia.com/wiki/Sticky_Camera]
 
[http://splintercell.wikia.com/wiki/Sticky_Camera]
  

Revision as of 08:12, 26 September 2011

...

This pattern is a still a stub.

Examples

probes in deus ex

additional screens in openTTD and Transport Tycoon

System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.

Although they sometimes take up all of the screen space instead of just some, sticky cameras in the Splinter Cell series are examples of Picture-in-Picture Views.

[1]

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

Kelvin Autenrieth, Jason Begy, Daniel Bernhoff, Janne Paavilainen, Jose Zagal