Difference between revisions of "Picture-in-Picture Views"

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== Relations ==
== Relations ==
[[Third-Person Views]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Game State Overviews]],
[[Split-Screen Views]]
[[Split-Screen Views]]

Revision as of 07:11, 15 October 2012

Games which make use of presentations inside other presentations.

This pattern is a still a stub.


probes in deus ex

additional screens in openTTD and Transport Tycoon

System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.

Although they sometimes take up all of the screen space instead of just some, sticky cameras in the Splinter Cell series are examples of Picture-in-Picture Views.


wingmen facecams in e.g. Star Fox series


Using the pattern

Diegetic Aspects

Interface Aspects

Picture-in-Picture Views is an Interface Pattern. Alternatives to it include Auxiliary Game Screens and Split-Screen Views.

Narrative Aspects



Mini-maps Third-Person Views

Can Instantiate

Game State Overviews, Split-Screen Views

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With


New pattern created in this wiki.


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Kelvin Autenrieth, Jason Begy, Daniel Bernhoff, Janne Paavilainen, Orvar Säfström, Jose Zagal