Difference between revisions of "Player-Defined Goals"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 32: Line 32:
 
Modulates: [[Rewards]], [[Mutual Goals]]
 
Modulates: [[Rewards]], [[Mutual Goals]]
  
Instantiated by: [[High Score Lists]], [[Character Development]], [[Ephemeral Goals]], [[Construction]], [[Illusionary Rewards]], [[Characters]], [[Easter Eggs]], [[Collecting]], [[Player-Planned Development]]
+
Instantiated by: [[High Score Lists]], [[Character Development]], [[Ephemeral Goals]], [[Construction]], [[Illusionary Rewards]], [[Characters]], [[Easter Eggs]], [[Player-Planned Development]]
  
 
Modulated by: [[Player Balance]], [[Rewards]], [[Penalties]], [[Game State Overview]], [[Negotiation]]
 
Modulated by: [[Player Balance]], [[Rewards]], [[Penalties]], [[Game State Overview]], [[Negotiation]]
Line 52: Line 52:
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Betting]],  
 
[[Betting]],  
[[Bidding]]
+
[[Bidding]],
 +
[[Collecting]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 16:19, 19 January 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Instantiates: , Freedom of Choice, Preventing Goals, Extra-Game Consequences, Tension

Modulates: Rewards, Mutual Goals

Instantiated by: High Score Lists, Character Development, Ephemeral Goals, Construction, Illusionary Rewards, Characters, Easter Eggs, Player-Planned Development

Modulated by: Player Balance, Rewards, Penalties, Game State Overview, Negotiation

Potentially conflicting with: Goal Indicators, Narration Structures

Unwinnable Games Preventing Goals

Can Instantiate

Anticipation, Creative Control, Emotional Engrossment, Optional Goals

Can Modulate

-

Can Be Instantiated By

Betting, Bidding, Collecting

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Player Defined Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-