Difference between revisions of "Player-Planned Development"

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[[Abstract Player Construct Development]]
 
[[Abstract Player Construct Development]]
  
[[Player Development]]
+
[[Character Development]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 20:56, 20 April 2011

The possibility for players to plan how characters in the game should be able to develop.

This pattern is a still a stub.

Examples

Using the pattern

This planning offers players the chance of Varied Gameplay by making use of New Abilities to instantiate potential Orthogonal Unit Differentiation. Planned Character Development gives the possibility for Team Development in games with Team Play. However, unless games make use of Game Masters, this kind of Freedom of Choice regarding Characters may be difficult to combine with Narrative Structures.

Abstract Player Construct Development

Character Development

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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