Difference between revisions of "Player/Character Awareness Consistency"

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== Consequences ==
 
== Consequences ==
 +
 +
== Relations ==
 
[[First-Person Views]]
 
[[First-Person Views]]
 
[[God Views]]
 
[[God Views]]
 
[[Third-Person Views]]
 
[[Third-Person Views]]
 
[[Hiding Places]]
 
[[Hiding Places]]
 
== Relations ==
 
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 11:36, 3 April 2018

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

First-Person Views God Views Third-Person Views Hiding Places

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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