Player/Character Awareness Consistency

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Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons

Using the pattern

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Character Engrossment

Relations

Can Instantiate

Character Engrossment

Can Modulate

Hiding Places, Player Characters

Can Be Instantiated By

First-Person Views,

Can Be Modulated By

Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency, God Views, Third-Person Views

History

New pattern created in this wiki.

References

-

Acknowledgements

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