Player/Character Skill Composites

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Outcomes of gameplay events that depends both on player and character skills.

This pattern is a still a stub.

Can also depend on equipment.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References