Player Aids

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Revision as of 16:38, 11 September 2014 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

first in CoC, see Designers and Dragons p. 86

Anti-Examples

optional

Using the pattern

hand-outs

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

While Player Aids typically are Props and through this do not explicitly provide gameplay, they can contain information relevant to Puzzle Solving and inspire Roleplaying.

Puzzle Solving

Can Instantiate

Emotional Engrossment

with ...

Can Modulate

Roleplaying, Predetermined Story Structures

Can Be Instantiated By

Maps, Props

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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