Player Characters

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Characters in games that are are under players' direct control or represent the players role in the gameplay.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Dedicated Game Facilitators


Freedom of Choice Companions Character Defining Actions Gossip Player-Created Characters Game Worlds Self-Facilitated Games Game Masters Construction Possibility of Anonymity Inventories Equipment Transferable Items Thematic Consistency

Can Instantiate

Focus Loci, Roleplaying

with Open Destiny =

Player-Planned Development

Can Modulate

Can Be Instantiated By

Agents

Characters together with Roleplaying

Can Be Modulated By

Game Element Insertion

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgments

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